Realistic NPCs in Video Games Using Different AI Approaches

dc.contributor.authorPihlgren, Gustav Grund
dc.contributor.authorNilsson, Martin
dc.contributor.authorLarsson, Mikael
dc.contributor.authorOlsson, Oskar
dc.contributor.authorFoughman, Tobias
dc.contributor.authorGustafsson, Victor
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T14:23:39Z
dc.date.available2019-07-03T14:23:39Z
dc.date.issued2016
dc.description.abstractThis bachelor thesis describes the process of creating an AI for realistic NPCs. It compares different approaches used to implement AI in order to try to convey their advantages and disadvantages to contribute towards the creation of more immersive NPCs in video games. The work was divided into two main categories: The first to create a video game in which to implement NPCs and the other to create an AI to control these NPCs. A variety of different implementations were investigated during the course of this project and are discussed in this report, and a game was created to test one of them.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/245348
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectInformations- och kommunikationsteknik
dc.subjectData- och informationsvetenskap
dc.subjectInformation & Communication Technology
dc.subjectComputer and Information Science
dc.titleRealistic NPCs in Video Games Using Different AI Approaches
dc.type.degreeExamensarbete för kandidatexamensv
dc.type.degreeBachelor Thesisen
dc.type.uppsokM2
local.programmeSoftware Engineering (300 hp)
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