Realistic NPCs in Video Games Using Different AI Approaches
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Date
Type
Examensarbete för kandidatexamen
Bachelor Thesis
Bachelor Thesis
Programme
Model builders
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
This bachelor thesis describes the process of creating an AI for realistic NPCs. It compares different approaches used to implement AI in order to try to convey their advantages and disadvantages to contribute towards the creation of more immersive NPCs in video games. The work was divided into two main categories: The first to create a video game in which to implement NPCs and the other to create an AI to control these NPCs. A variety of different implementations were investigated during the course of this project and are discussed in this report, and a game was created to test one of them.
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Keywords
Informations- och kommunikationsteknik, Data- och informationsvetenskap, Information & Communication Technology, Computer and Information Science
